![]() 66 of Gamma World) can also produce caustic agents rather than poisons, allowing some mutants to inflict acid damage to creatures they touch, or breathe an acid cloud or mist. Each activation last for 2 full rounds (8 phases), after which the mutant suffers 1 point of fatigue damage. This damage is in addition to any done by the unarmed attack. The damage is based on the result of a WIL feat check by the mutant: Marginal, d4s Ordinary, d4+2s Good d8+2s Amazing d4+1w (En/0). The mutant can emit heat from his hands (or other appendages), doing additional damage in unarmed combat. The gamemaster can extend the mutation tables or allow the new mutations to be substituted for some existing mutations, if they are being determined randomly. The following mutations are based on material from earlier editions of Gamma World, adapted for the Alternity edition. ![]()
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